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moodboard

This moodboard was developed to establish the visual direction for both assets. Includes references of Viking weaponry, blacksmithing processes, Nordic Environments, and Mammen-style ornamentation which is the one of the art styles used on weaponry and for decoration during the Viking era. These references informed the material choices and engraved detailing used throughout the modeling and texturing process.

Syed Ali-Khan

3d Artist

1 week timeline

VikingProps_Moodboard.png
VikingProps_Moodboard.png

Viking Weapons Prop Sketch

I created initial sketches to explore how this myth could translate into my own version of a sun chariot. I also took some artistic liberties by designing and conceptualizing additional weapon props that Helios could hypothetically have used. By adding designs and elements of radiance like the sun, I developed three final prop designs.

Axe and Mallet
Showcase

A stylized Viking-inspired axe and mallet presented in a final rendered composition. Modeled in Maya with a focus on strong silhouettes and readable forms. Textured in Substnce Painter using a PBR workflow.

Materials emphasize contrast between worn metal with carved wood and wrapped grips. The runestones on the weight of the axe is written in Elder Futhark, which translates to "Death is life's crown."

M

Axe breakdown

This breakdown highlights the axe asset from base mesah to final textured model. Created in Maya, the model uses clean topology and geometry while maintaining the stylization in the blade and handle.

Axe
UV + texture

UVs for the axe were created in Maya, prioritizing clean layout, logical material separation, and efficient use of texture space. The blade, handle, and decorative elements were carefully unwrapped to maintain consistent texel density and reduce visible seams in high-detail areas such as engravings.

Mallet breakdown

The mallet was modeled in Maya, focused on simple, heavy forms. The breakdown shows the progression from low-poly structure to final textured asset. This emphasizes clean topology and good geometry for real-time use.

Mallet
Uv + texture

The mallet was unwrapped in Maya with a focus on efficient UV packing, minimizing wasted space while maintaining consistent texel density across the asset. Cylindrical elements such as the handle were laid out to reduce seams and distortion, while repeating shapes were optimized for clean organization.

Viking_Sketch_edited.jpg

Syed Ali-khan
3D artist

syeds-artloft.com

Syed Ali-khan
3D artist

syeds-artloft.com

VikingHammerAxe_Full.png

Syed Ali-khan
3D artist

syeds-artloft.com

VikingAxe_Breakdown.png

Base

Wireframe

Final

Syed Ali-khan
3D artist

syeds-artloft.com

Viking Axe UVMAPS.png

Metallic

Normal

Roughness

Base Color

UV Unwrap

Syed Ali-khan
3D artist

syeds-artloft.com

VikingMallet_Breakdown.png

Base

Wireframe

Final

Syed Ali-khan
3D artist

syeds-artloft.com

Viking Mallet UVMAPS.png

Metallic

Normal

Roughness

Base Color

UV Unwrap

Syed Ali-khan
3D artist

syeds-artloft.com

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